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- rotdemo history
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- rot3d.lha (released 4/11/94) -- code for rot3d finished 3/93
- * Full height walls (no reflections)
- * Walls may be composed of pieces of other walls for may combinations
- * Animated walls
- * Stretching at corners fixed (mostly :)
- * 40% faster (spent on full height walls)
- * Variable light dimming
- * Multitasks, frees all memory, no enforcer hits :)
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- rot2.lha (4/2/92)
- * reflections done with cpu, not copper to allow objects
- * program is 30% faster
- * fps speed test
- * 5th bitplane flickering fixed
- * doors and secret doors
- * resolution switching modes
- * walls off both end of screen don't get stuck anymore
- * compiles on SAS and AZTEC, runs on A4k
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- rot.lha (1/92)
- * standard wolf-3d like demo
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